Reviewed-by: Nicolai Hähnle
On 30.06.2017 18:48, Samuel Pitoiset wrote:
The VA is stored at [4:5], not [0:1]. This invalidated all
texture buffer descriptors when they were made resident in
the current context.
This removes few partial flushes and cache invalidations which
are needed when upda
The VA is stored at [4:5], not [0:1]. This invalidated all
texture buffer descriptors when they were made resident in
the current context.
This removes few partial flushes and cache invalidations which
are needed when updating a bindless descriptor on the fly with
a WRITE_DATA packet.
Signed-off-