On 06/08/2018 12:16 PM, Grazvydas Ignotas wrote:
I haven't tried it, but maybe calling LLVMParseCommandLineOptions()
second time would work (after creating the target machine, through
call_once) to avoid all this code duplication?
Maybe, yes.
Gražvydas
On Fri, Jun 8, 2018 at 12:38 PM,
I haven't tried it, but maybe calling LLVMParseCommandLineOptions()
second time would work (after creating the target machine, through
call_once) to avoid all this code duplication?
Gražvydas
On Fri, Jun 8, 2018 at 12:38 PM, Samuel Pitoiset
wrote:
> Workaround for bug in llvm that causes the
Workaround for bug in llvm that causes the GPU to hang in presence
of nested loops because there is an exec mask issue. The proper
solution is to fix LLVM but this might require a bunch of work.
This fixes a bunch of GPU hangs that happen with DXVK.
Vega10:
Totals from affected shaders:
SGPRS: