Reviewed-by: Bas Nieuwenhuizen
On Fri, Nov 23, 2018 at 5:04 PM Samuel Pitoiset
wrote:
>
> Apparently some games allocate depth buffers without rendering
> to them, this will avoid wasting memory if that image usage
> flag is not set.
>
> Signed-off-by: Samuel Pitoiset
> ---
> src/amd/vulkan/rad
Apparently some games allocate depth buffers without rendering
to them, this will avoid wasting memory if that image usage
flag is not set.
Signed-off-by: Samuel Pitoiset
---
src/amd/vulkan/radv_image.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_ima