On 21 June 2017 at 08:11, Grazvydas Ignotas wrote:
> On Tue, Jun 20, 2017 at 7:11 PM, Jason Ekstrand wrote:
>> Doom shipped with a broken version of GLSLang which handles samplers as
>> function arguments in a way that isn't spec-compliant. In particular,
>> it creates a temporary local sampler
On Tue, Jun 20, 2017 at 7:11 PM, Jason Ekstrand wrote:
> Doom shipped with a broken version of GLSLang which handles samplers as
> function arguments in a way that isn't spec-compliant. In particular,
> it creates a temporary local sampler variable and copies the sampler
> into it. While Dave ha
On Tue, Jun 20, 2017 at 12:19 PM, Pierre-Loup A. Griffais <
pgriff...@valvesoftware.com> wrote:
> They gave us access to a build with the fix and I believe Dave confirmed
> the fix was looking good by running it against a mainline build of radv. I
> can't comment on what their planned timeline is
They gave us access to a build with the fix and I believe Dave confirmed
the fix was looking good by running it against a mainline build of radv.
I can't comment on what their planned timeline is for releasing it or
whether it's going to be released for sure, but it seems that title is
going to
I've been told by Pierre that there is an update, but it just hasn't
been pushed out yet. He'd know better when it's supposed to be
released.
On Tue, Jun 20, 2017 at 9:11 AM, Jason Ekstrand wrote:
> Doom shipped with a broken version of GLSLang which handles samplers as
> function arguments in a
Doom shipped with a broken version of GLSLang which handles samplers as
function arguments in a way that isn't spec-compliant. In particular,
it creates a temporary local sampler variable and copies the sampler
into it. While Dave has had a hack patch out for a while that gets it
working, we've n