float gets .xyzw and seems to do just fine. How/why is float/int/etc
different from double?
On Mon, Jul 4, 2016 at 8:27 PM, Dave Airlie wrote:
> From: Dave Airlie
>
> This needs to set the src swizzle so it doesn't access the .zw
> members ever when we are
From: Dave Airlie
This needs to set the src swizzle so it doesn't access the .zw
members ever when we are just emitting a 0 constant here.
This fixes:
vert-conversion-explicit-dvec3-bvec3.shader_test
and a bunch of other fp64 tests on softpipe and radeonsi.
Signed-off-by: