Re: [Mesa-dev] [PATCH] st/mesa: fix GLSL 1.30 texture shadow functions with the GL_ALPHA depth mode (v2)

2015-07-28 Thread Brian Paul
I thought someone else R-b'd this. LGTM. Reviewed-by: Brian Paul On 07/28/2015 01:45 PM, Marek Olšák wrote: Ping. Marek On Fri, Jul 24, 2015 at 7:16 PM, Marek Olšák wrote: From: Marek Olšák Fixes piglit: spec@glsl-1.30@execution@fs-texture-sampler2dshadow-10 spec@glsl-1.30@ex

Re: [Mesa-dev] [PATCH] st/mesa: fix GLSL 1.30 texture shadow functions with the GL_ALPHA depth mode (v2)

2015-07-28 Thread Marek Olšák
Ping. Marek On Fri, Jul 24, 2015 at 7:16 PM, Marek Olšák wrote: > From: Marek Olšák > > Fixes piglit: > spec@glsl-1.30@execution@fs-texture-sampler2dshadow-10 > spec@glsl-1.30@execution@fs-texture-sampler2dshadow-11 > > v2: use st_shader_stage_to_ptarget > --- > src/mesa/state_tracker/

[Mesa-dev] [PATCH] st/mesa: fix GLSL 1.30 texture shadow functions with the GL_ALPHA depth mode (v2)

2015-07-24 Thread Marek Olšák
From: Marek Olšák Fixes piglit: spec@glsl-1.30@execution@fs-texture-sampler2dshadow-10 spec@glsl-1.30@execution@fs-texture-sampler2dshadow-11 v2: use st_shader_stage_to_ptarget --- src/mesa/state_tracker/st_atom_texture.c | 74 +- src/mesa/state_tracker/st_