Fixes a crash since the variant object isn't allocated until later in the function. Not sure how this got through. --- src/gallium/drivers/svga/svga_tgsi_vgpu10.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c index 3e4a6ed..2f16935 100644 --- a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c +++ b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c @@ -6550,8 +6550,6 @@ svga_tgsi_vgpu10_translate(struct svga_context *svga, } } - variant->fs_shadow_compare_units = emit->fs.shadow_compare_units; - if (SVGA_DEBUG & DEBUG_TGSI) { debug_printf("#####################################\n"); debug_printf("### TGSI Shader %u\n", shader->id); @@ -6666,6 +6664,8 @@ svga_tgsi_vgpu10_translate(struct svga_context *svga, */ variant->uses_flat_interp = emit->uses_flat_interp; + variant->fs_shadow_compare_units = emit->fs.shadow_compare_units; + if (tokens != shader->tokens) { tgsi_free_tokens(tokens); } -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev