Re: [Mesa-dev] [PATCH] swr: fix transform feedback logic

2017-07-23 Thread Kyriazis, George
On Jul 23, 2017, at 1:51 PM, Ilia Mirkin > wrote: On Sun, Jul 23, 2017 at 12:27 PM, Kyriazis, George > wrote: On Jul 23, 2017, at 11:21 AM, Ilia Mirkin

Re: [Mesa-dev] [PATCH] swr: fix transform feedback logic

2017-07-23 Thread Kyriazis, George
On Jul 23, 2017, at 1:42 PM, Rowley, Timothy O > wrote: On Jul 23, 2017, at 11:08 AM, George Kyriazis > wrote: The shader that is used to copy vertex data out of the

Re: [Mesa-dev] [PATCH] swr: fix transform feedback logic

2017-07-23 Thread Ilia Mirkin
On Sun, Jul 23, 2017 at 12:27 PM, Kyriazis, George wrote: > > On Jul 23, 2017, at 11:21 AM, Ilia Mirkin wrote: > > On Sun, Jul 23, 2017 at 12:08 PM, George Kyriazis > wrote: > > The shader that is used to copy vertex

Re: [Mesa-dev] [PATCH] swr: fix transform feedback logic

2017-07-23 Thread Rowley, Timothy O
> On Jul 23, 2017, at 11:08 AM, George Kyriazis > wrote: > > The shader that is used to copy vertex data out of the vs/gs shaders to > the user-specified buffer (streamout os SO shader) was not using the > correct offsets. > > Adjust the offsets that are used just

Re: [Mesa-dev] [PATCH] swr: fix transform feedback logic

2017-07-23 Thread Kyriazis, George
On Jul 23, 2017, at 11:21 AM, Ilia Mirkin > wrote: On Sun, Jul 23, 2017 at 12:08 PM, George Kyriazis > wrote: The shader that is used to copy vertex data out of the vs/gs shaders to the

Re: [Mesa-dev] [PATCH] swr: fix transform feedback logic

2017-07-23 Thread Ilia Mirkin
On Sun, Jul 23, 2017 at 12:08 PM, George Kyriazis wrote: > The shader that is used to copy vertex data out of the vs/gs shaders to > the user-specified buffer (streamout os SO shader) was not using the > correct offsets. > > Adjust the offsets that are used just for the

[Mesa-dev] [PATCH] swr: fix transform feedback logic

2017-07-23 Thread George Kyriazis
The shader that is used to copy vertex data out of the vs/gs shaders to the user-specified buffer (streamout os SO shader) was not using the correct offsets. Adjust the offsets that are used just for the SO shader: - Make sure that position is handled in the same special way as in the vs/gs