On Thu, Dec 8, 2016 at 3:43 PM, Rowley, Timothy O
wrote:
>
>> On Nov 24, 2016, at 2:29 PM, Ilia Mirkin wrote:
>>
>> Clip distances need to be perspective-divided. This fixes all the
>> interpolation-*-{distance,vertex} piglits.
>>
>> Also take
> On Nov 24, 2016, at 2:29 PM, Ilia Mirkin wrote:
>
> Clip distances need to be perspective-divided. This fixes all the
> interpolation-*-{distance,vertex} piglits.
>
> Also take this opportunity to fix clip distances for points rasterized
> as triangles - the clip
Clip distances need to be perspective-divided. This fixes all the
interpolation-*-{distance,vertex} piglits.
Also take this opportunity to fix clip distances for points rasterized
as triangles - the clip distance is not subject to sprite coord
replacement, so there's no interpolation of it. We