On Sun, 25 Dec 2011 12:26:25 +0800, Liu Aleaxander aleaxan...@gmail.com wrote:
On Sun, Dec 25, 2011 at 8:03 AM, Eric Anholt e...@anholt.net wrote:
On Thu, 22 Dec 2011 18:55:50 +0800, Yuanhan Liu
yuanhan@linux.intel.com wrote:
For the case that index data is stored in element array
On Tue, Dec 27, 2011 at 11:15:42AM -0800, Eric Anholt wrote:
On Sun, 25 Dec 2011 12:26:25 +0800, Liu Aleaxander aleaxan...@gmail.com
wrote:
On Sun, Dec 25, 2011 at 8:03 AM, Eric Anholt e...@anholt.net wrote:
On Thu, 22 Dec 2011 18:55:50 +0800, Yuanhan Liu
yuanhan@linux.intel.com
On Thu, 22 Dec 2011 18:55:50 +0800, Yuanhan Liu yuanhan@linux.intel.com
wrote:
For the case that index data is stored in element array buffer object,
and user called glMultiDrawElements, count the min/max_index before
calling vbo-draw_prims. vbo_get_minmax_index() isn't friendly to this
On Sun, Dec 25, 2011 at 8:03 AM, Eric Anholt e...@anholt.net wrote:
On Thu, 22 Dec 2011 18:55:50 +0800, Yuanhan Liu yuanhan@linux.intel.com
wrote:
For the case that index data is stored in element array buffer object,
and user called glMultiDrawElements, count the min/max_index before
For the case that index data is stored in element array buffer object,
and user called glMultiDrawElements, count the min/max_index before
calling vbo-draw_prims. vbo_get_minmax_index() isn't friendly to this
case. So do it while building the prim info.
Signed-off-by: Yuanhan Liu