This looks like a sensible thing to do, but I don't remember all the
details of the vbo module.
Reviewed-by: Marek Olšák
Marek
On Thu, Oct 15, 2015 at 9:02 PM, Brian Paul wrote:
> Whenever we got a glColor, glNormal, glTexCoord, etc. call outside a
> glBegin/End pair, we'd immediately map a ve
Whenever we got a glColor, glNormal, glTexCoord, etc. call outside a
glBegin/End pair, we'd immediately map a vertex buffer to begin
accumulating vertex data. In some cases, such as with display lists,
this led to excessive vertex buffer mapping. For example, if we have
a display list such as:
g