https://bugs.freedesktop.org/show_bug.cgi?id=71254
vec4_visitor has two arrays, uniform_size and uniform_vector_size. Their size is set to MAX_UNIFORMS, which is the number of uniform vec4s. The size should be the number of uniform components instead. When testing this fix (testcase shader attached in the bug), you'll need to set the stack limit to bigger than the default 8MB. 16MB was enough for the testcase shader. I verified that with this fix correct error message is given with 17000 uniforms, and compiling a shader with 15000 uniforms works, although it took 5 minutes to compile. Petri Latvala (2): Increase array sizes to what they should be. Check access to vec4_visitor's arrays src/mesa/drivers/dri/i965/brw_vec4.cpp | 3 +++ src/mesa/drivers/dri/i965/brw_vec4.h | 4 ++-- src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 6 ++++++ src/mesa/drivers/dri/i965/brw_vec4_vp.cpp | 1 + 4 files changed, 12 insertions(+), 2 deletions(-) -- 1.8.4.rc3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev