Re: [Mesa-dev] [PATCH 0/2] glsl/es31: precision qualifier doesn't need to match in shader interface block members

2016-10-19 Thread Tapani Pälli
Hi; On 10/19/2016 09:06 AM, Samuel Iglesias Gonsálvez wrote: Hello, The last patch of this series fixes one dEQP-GLES31 test [0] (bug [1]). GLSL ES 3.1 spec allows mismatching of precision qualifiers for shader interface block members (uniform blocks and shader storage blocks). However, in the

[Mesa-dev] [PATCH 0/2] glsl/es31: precision qualifier doesn't need to match in shader interface block members

2016-10-18 Thread Samuel Iglesias Gonsálvez
Hello, The last patch of this series fixes one dEQP-GLES31 test [0] (bug [1]). GLSL ES 3.1 spec allows mismatching of precision qualifiers for shader interface block members (uniform blocks and shader storage blocks). However, in the rest of GLSL ES specs (including GLSL ES 3.2!) this is the oppo