Hi;
On 10/19/2016 09:06 AM, Samuel Iglesias Gonsálvez wrote:
Hello,
The last patch of this series fixes one dEQP-GLES31 test [0] (bug [1]).
GLSL ES 3.1 spec allows mismatching of precision qualifiers for shader
interface block members (uniform blocks and shader storage blocks).
However, in the
Hello,
The last patch of this series fixes one dEQP-GLES31 test [0] (bug [1]).
GLSL ES 3.1 spec allows mismatching of precision qualifiers for shader
interface block members (uniform blocks and shader storage blocks).
However, in the rest of GLSL ES specs (including GLSL ES 3.2!) this is
the oppo