the first patch improves some shaders in some games and the second one fixes an issue if the optimizations passes are rerun
Karol Herbst (2): nv50/ir: optimize neg(and(set, 1)) to set nv50/ir: we can't do the add to mad conversion when the mul saturates .../drivers/nouveau/codegen/nv50_ir_peephole.cpp | 35 ++++++++++++++++++++++ 1 file changed, 35 insertions(+) -- 2.7.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev