the first patch improves some shaders in some games and the second one
fixes an issue if the optimizations passes are rerun

Karol Herbst (2):
  nv50/ir: optimize neg(and(set, 1)) to set
  nv50/ir: we can't do the add to mad conversion when the mul saturates

 .../drivers/nouveau/codegen/nv50_ir_peephole.cpp   | 35 ++++++++++++++++++++++
 1 file changed, 35 insertions(+)

-- 
2.7.0

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