Re: [Mesa-dev] [PATCH 0/3] OpenGL 3.1 with ARB_compatibility

2017-11-28 Thread Ian Romanick
For some reason I did not see this in my inbox until your other series hit. There's something weird going on with my procmail filters, so I'll just blame that. I think this hits all the bits that I was worried about for at least OpenGL 3.1. Series is Reviewed-by: Ian Romanick On 10/21/2017 05

Re: [Mesa-dev] [PATCH 0/3] OpenGL 3.1 with ARB_compatibility

2017-10-24 Thread Nicolai Hähnle
On 21.10.2017 14:54, Marek Olšák wrote: Hi, This shouldn't be a surprise to some of you. Let's say this is a new trend in Mesa. Hooray! :) For the series: Reviewed-by: Nicolai Hähnle OpenGL 3.1 with ARB_compatibility is tiny since most of the work was done a long time ago. This is not

[Mesa-dev] [PATCH 0/3] OpenGL 3.1 with ARB_compatibility

2017-10-21 Thread Marek Olšák
Hi, This shouldn't be a surprise to some of you. Let's say this is a new trend in Mesa. OpenGL 3.1 with ARB_compatibility is tiny since most of the work was done a long time ago. This is not really a Compatibility profile because the first Compatibility profile starts at OpenGL 3.2, but it's fun