On 01/06/16 20:57, Ian Romanick wrote:
> On 06/01/2016 11:35 AM, Alejandro Piñeiro wrote:
>> On 13/05/16 23:20, Alejandro Piñeiro wrote:
>>> On 13/05/16 17:06, Ilia Mirkin wrote:
On Fri, May 13, 2016 at 10:57 AM, Alejandro Piñeiro
wrote:
> Earlier this year the support for ARB_intern
On 06/01/2016 11:35 AM, Alejandro Piñeiro wrote:
> On 13/05/16 23:20, Alejandro Piñeiro wrote:
>>
>> On 13/05/16 17:06, Ilia Mirkin wrote:
>>> On Fri, May 13, 2016 at 10:57 AM, Alejandro Piñeiro
>>> wrote:
Earlier this year the support for ARB_internalformat_query2 has landed
[1][2], ini
On 13/05/16 23:20, Alejandro Piñeiro wrote:
>
> On 13/05/16 17:06, Ilia Mirkin wrote:
>> On Fri, May 13, 2016 at 10:57 AM, Alejandro Piñeiro
>> wrote:
>>> Earlier this year the support for ARB_internalformat_query2 has landed
>>> [1][2], initially only for desktop GL.
>>>
>>> But looking more care
On 13/05/16 17:06, Ilia Mirkin wrote:
> On Fri, May 13, 2016 at 10:57 AM, Alejandro Piñeiro
> wrote:
>> Earlier this year the support for ARB_internalformat_query2 has landed
>> [1][2], initially only for desktop GL.
>>
>> But looking more carefully to the spec [3], we found the following:
>>
>>
On 13/05/16 17:06, Ilia Mirkin wrote:
> On Fri, May 13, 2016 at 10:57 AM, Alejandro Piñeiro
> wrote:
>> Earlier this year the support for ARB_internalformat_query2 has landed
>> [1][2], initially only for desktop GL.
>>
>> But looking more carefully to the spec [3], we found the following:
>>
>>
On Fri, May 13, 2016 at 10:57 AM, Alejandro Piñeiro
wrote:
> Earlier this year the support for ARB_internalformat_query2 has landed
> [1][2], initially only for desktop GL.
>
> But looking more carefully to the spec [3], we found the following:
>
> "Dependencies
>
> OpenGL 2.0 or OpenGL E
Earlier this year the support for ARB_internalformat_query2 has landed
[1][2], initially only for desktop GL.
But looking more carefully to the spec [3], we found the following:
"Dependencies
OpenGL 2.0 or OpenGL ES 2.0 is required"
Note the *or*. Additionally the spec list other GL ES