On Thu, Oct 30, 2014 at 10:57 AM, Thomas Helland
wrote:
> Are the affected shaders from some commercial game that I might
> have in my steam-collection? Would be nice to extract a real-life
> shader that experiences this not-so-good behavior.
Yes.
Games with improvements:
- Planeshift (one sha
2014-10-30 17:38 GMT+01:00 Ian Romanick :
> On 10/29/2014 11:59 PM, Matt Turner wrote:
>> On Wed, Oct 29, 2014 at 6:11 PM, Thomas Helland
>> wrote:
>>> This series does some initial work to make expansion of
>>> the get_range function a lot cleaner.
>>> It also adds a couple simple initial ranges.
On Thu, Oct 30, 2014 at 12:38 PM, Ian Romanick wrote:
> On 10/29/2014 11:59 PM, Matt Turner wrote:
>> On Wed, Oct 29, 2014 at 6:11 PM, Thomas Helland
>> wrote:
>>> This series does some initial work to make expansion of
>>> the get_range function a lot cleaner.
>>> It also adds a couple simple in
On 10/29/2014 11:59 PM, Matt Turner wrote:
> On Wed, Oct 29, 2014 at 6:11 PM, Thomas Helland
> wrote:
>> This series does some initial work to make expansion of
>> the get_range function a lot cleaner.
>> It also adds a couple simple initial ranges.
>> These patches are by no means perfect, but I
On Wed, Oct 29, 2014 at 6:11 PM, Thomas Helland
wrote:
> This series does some initial work to make expansion of
> the get_range function a lot cleaner.
> It also adds a couple simple initial ranges.
> These patches are by no means perfect, but I hope
> they will provide some feedback and ideas.
>
This series does some initial work to make expansion of
the get_range function a lot cleaner.
It also adds a couple simple initial ranges.
These patches are by no means perfect, but I hope
they will provide some feedback and ideas.
I'm hoping to expand this to do the following:
-Add get_range for