On Thursday, February 12, 2015 04:13:06 PM Francisco Jerez wrote:
> Francisco Jerez writes:
> > Kenneth Graunke writes:
> >> On Sunday, January 18, 2015 01:04:02 AM Francisco Jerez wrote:
> >>> This is the first part of a series meant to improve our usage of the L3
> >>> cache.
> >>> Currently i
Francisco Jerez writes:
> Kenneth Graunke writes:
>
>> On Sunday, January 18, 2015 01:04:02 AM Francisco Jerez wrote:
>>> This is the first part of a series meant to improve our usage of the L3
>>> cache.
>>> Currently it's far from ideal since the following objects aren't taking any
>>> advant
Francisco Jerez writes:
> This is the first part of a series meant to improve our usage of the L3 cache.
> Currently it's far from ideal since the following objects aren't taking any
> advantage of it:
> - Pull constants (i.e. UBOs and demoted uniforms)
> - Buffer textures
> - Shader scratch s
7:18 PM
To: Syrja, Harri
Cc: mesa-dev@lists.freedesktop.org; Francisco Jerez
Subject: Re: [Mesa-dev] [PATCH 0/7] i965 L3 caching and pull constant
improvements.
On Wednesday, January 28, 2015 01:14:08 PM Syrja, Harri wrote:
> Hi Kenneth,
>
> Constant cache could and should allocate to
On Wednesday, January 28, 2015 01:14:08 PM Syrja, Harri wrote:
> Hi Kenneth,
>
> Constant cache could and should allocate to separate region in $L3. The main
> point of having separate constant region is to avoid texture data trashing
> due to pulled constants load. In optimal solution constant
] [PATCH 0/7] i965 L3 caching and pull constant
improvements.
On Sunday, January 18, 2015 01:04:02 AM Francisco Jerez wrote:
> This is the first part of a series meant to improve our usage of the L3 cache.
> Currently it's far from ideal since the following objects aren't
> taking
Kenneth Graunke writes:
> On Sunday, January 18, 2015 01:04:02 AM Francisco Jerez wrote:
>> This is the first part of a series meant to improve our usage of the L3
>> cache.
>> Currently it's far from ideal since the following objects aren't taking any
>> advantage of it:
>> - Pull constants (i
On Sunday, January 18, 2015 01:04:02 AM Francisco Jerez wrote:
> This is the first part of a series meant to improve our usage of the L3 cache.
> Currently it's far from ideal since the following objects aren't taking any
> advantage of it:
> - Pull constants (i.e. UBOs and demoted uniforms)
> -
This is the first part of a series meant to improve our usage of the L3 cache.
Currently it's far from ideal since the following objects aren't taking any
advantage of it:
- Pull constants (i.e. UBOs and demoted uniforms)
- Buffer textures
- Shader scratch space (i.e. register spills and fills)