Re: [Mesa-dev] [PATCH 0/7] i965 L3 caching and pull constant improvements.

2015-02-12 Thread Kenneth Graunke
On Thursday, February 12, 2015 04:13:06 PM Francisco Jerez wrote: > Francisco Jerez writes: > > Kenneth Graunke writes: > >> On Sunday, January 18, 2015 01:04:02 AM Francisco Jerez wrote: > >>> This is the first part of a series meant to improve our usage of the L3 > >>> cache. > >>> Currently i

Re: [Mesa-dev] [PATCH 0/7] i965 L3 caching and pull constant improvements.

2015-02-12 Thread Francisco Jerez
Francisco Jerez writes: > Kenneth Graunke writes: > >> On Sunday, January 18, 2015 01:04:02 AM Francisco Jerez wrote: >>> This is the first part of a series meant to improve our usage of the L3 >>> cache. >>> Currently it's far from ideal since the following objects aren't taking any >>> advant

Re: [Mesa-dev] [PATCH 0/7] i965 L3 caching and pull constant improvements.

2015-02-05 Thread Francisco Jerez
Francisco Jerez writes: > This is the first part of a series meant to improve our usage of the L3 cache. > Currently it's far from ideal since the following objects aren't taking any > advantage of it: > - Pull constants (i.e. UBOs and demoted uniforms) > - Buffer textures > - Shader scratch s

Re: [Mesa-dev] [PATCH 0/7] i965 L3 caching and pull constant improvements.

2015-02-01 Thread Syrja, Harri
7:18 PM To: Syrja, Harri Cc: mesa-dev@lists.freedesktop.org; Francisco Jerez Subject: Re: [Mesa-dev] [PATCH 0/7] i965 L3 caching and pull constant improvements. On Wednesday, January 28, 2015 01:14:08 PM Syrja, Harri wrote: > Hi Kenneth, > > Constant cache could and should allocate to

Re: [Mesa-dev] [PATCH 0/7] i965 L3 caching and pull constant improvements.

2015-01-28 Thread Kenneth Graunke
On Wednesday, January 28, 2015 01:14:08 PM Syrja, Harri wrote: > Hi Kenneth, > > Constant cache could and should allocate to separate region in $L3. The main > point of having separate constant region is to avoid texture data trashing > due to pulled constants load. In optimal solution constant

Re: [Mesa-dev] [PATCH 0/7] i965 L3 caching and pull constant improvements.

2015-01-28 Thread Syrja, Harri
] [PATCH 0/7] i965 L3 caching and pull constant improvements. On Sunday, January 18, 2015 01:04:02 AM Francisco Jerez wrote: > This is the first part of a series meant to improve our usage of the L3 cache. > Currently it's far from ideal since the following objects aren't > taking

Re: [Mesa-dev] [PATCH 0/7] i965 L3 caching and pull constant improvements.

2015-01-28 Thread Francisco Jerez
Kenneth Graunke writes: > On Sunday, January 18, 2015 01:04:02 AM Francisco Jerez wrote: >> This is the first part of a series meant to improve our usage of the L3 >> cache. >> Currently it's far from ideal since the following objects aren't taking any >> advantage of it: >> - Pull constants (i

Re: [Mesa-dev] [PATCH 0/7] i965 L3 caching and pull constant improvements.

2015-01-27 Thread Kenneth Graunke
On Sunday, January 18, 2015 01:04:02 AM Francisco Jerez wrote: > This is the first part of a series meant to improve our usage of the L3 cache. > Currently it's far from ideal since the following objects aren't taking any > advantage of it: > - Pull constants (i.e. UBOs and demoted uniforms) > -

[Mesa-dev] [PATCH 0/7] i965 L3 caching and pull constant improvements.

2015-01-17 Thread Francisco Jerez
This is the first part of a series meant to improve our usage of the L3 cache. Currently it's far from ideal since the following objects aren't taking any advantage of it: - Pull constants (i.e. UBOs and demoted uniforms) - Buffer textures - Shader scratch space (i.e. register spills and fills)