On 08/14/2013 06:55 PM, Kenneth Graunke wrote:
Currently, i965 uploads a single SAMPLER_STATE table shared across all
shader stages (VS, FS). This series splits it out, uploading a unique
table for each stage.
I think this may actually fix some bugs with vertex texturing:
Piglit's fragment-and-
On 14 August 2013 18:55, Kenneth Graunke wrote:
> Currently, i965 uploads a single SAMPLER_STATE table shared across all
> shader stages (VS, FS). This series splits it out, uploading a unique
> table for each stage.
>
> I think this may actually fix some bugs with vertex texturing:
> Piglit's f
Currently, i965 uploads a single SAMPLER_STATE table shared across all
shader stages (VS, FS). This series splits it out, uploading a unique
table for each stage.
I think this may actually fix some bugs with vertex texturing:
Piglit's fragment-and-vertex-texturing uses two textures (unit 0 and
un