Re: [Mesa-dev] [PATCH 00/10] i965: Separate VS/FS sampler tables.

2013-08-16 Thread Ian Romanick
On 08/14/2013 06:55 PM, Kenneth Graunke wrote: Currently, i965 uploads a single SAMPLER_STATE table shared across all shader stages (VS, FS). This series splits it out, uploading a unique table for each stage. I think this may actually fix some bugs with vertex texturing: Piglit's fragment-and-

Re: [Mesa-dev] [PATCH 00/10] i965: Separate VS/FS sampler tables.

2013-08-15 Thread Paul Berry
On 14 August 2013 18:55, Kenneth Graunke wrote: > Currently, i965 uploads a single SAMPLER_STATE table shared across all > shader stages (VS, FS). This series splits it out, uploading a unique > table for each stage. > > I think this may actually fix some bugs with vertex texturing: > Piglit's f

[Mesa-dev] [PATCH 00/10] i965: Separate VS/FS sampler tables.

2013-08-14 Thread Kenneth Graunke
Currently, i965 uploads a single SAMPLER_STATE table shared across all shader stages (VS, FS). This series splits it out, uploading a unique table for each stage. I think this may actually fix some bugs with vertex texturing: Piglit's fragment-and-vertex-texturing uses two textures (unit 0 and un