Re: [Mesa-dev] [PATCH 00/12] nir: Add some optimizations on variables

2018-07-26 Thread Jason Ekstrand
On Thu, Jul 26, 2018 at 8:29 PM Timothy Arceri wrote: > Any reason there are no shader-db results to go with the commits that > turn on the opts? > Because I haven't gotten any yet. I know they help with GL because they affect piglit tests but I haven't had a chance to run shader-db yet; I've b

Re: [Mesa-dev] [PATCH 00/12] nir: Add some optimizations on variables

2018-07-26 Thread Timothy Arceri
Any reason there are no shader-db results to go with the commits that turn on the opts? ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev

[Mesa-dev] [PATCH 00/12] nir: Add some optimizations on variables

2018-07-26 Thread Jason Ekstrand
This series adds some optimizations on variables to try and help shaders with indirects where we can't just throw the variables away and use SSA. The particular motivation of this series is the tessellation control shaders in Batman: Arkham City as translated by DXVK. When DXVK translates a tessel