Re: [Mesa-dev] [PATCH 00/15] Gallium ddebug module: Pipelined GPU hang detection

2016-07-25 Thread Nicolai Hähnle
Apart for patch 5, the series is Reviewed-by: Nicolai Hähnle On 23.07.2016 02:14, Marek Olšák wrote: Hi, This is for GPU hangs that are hard to reproduce and require interactive playing for minutes or even hours. The performance should be at least 50% of the performance without ddebug. The a

[Mesa-dev] [PATCH 00/15] Gallium ddebug module: Pipelined GPU hang detection

2016-07-22 Thread Marek Olšák
Hi, This is for GPU hangs that are hard to reproduce and require interactive playing for minutes or even hours. The performance should be at least 50% of the performance without ddebug. The added CPU overhead is mainly due to recording all states after every draw call. The added GPU overhead is P