I'm working on rebasing these patches on Jason's NIR input/output
intrinsic changes. Patches 17, 18, 19, 22, and 24 are probably not
worth reviewing in their current form.
10, 12-16, and 23 still apply in their current form.
--Ken
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On Thursday, December 03, 2015 12:03:42 PM Matt Turner wrote:
> On Wed, Dec 2, 2015 at 4:15 PM, Kenneth Graunke wrote:
> > Happy reviewing!
>
> Patches 3-8 are
>
> Reviewed-by: Matt Turner
Thanks! I've pushed 3-8.
> I sent a few small comments on 9. The only real question I have is
> about t
On Wed, Dec 2, 2015 at 4:15 PM, Kenneth Graunke wrote:
> Happy reviewing!
Patches 3-8 are
Reviewed-by: Matt Turner
I sent a few small comments on 9. The only real question I have is
about the minimum number of VS URB entries -- it seems to be BDW-only
according to the docs.
More to come.
Hello,
Here's an implementation of GL_ARB_tessellation_shader (part of GL 4.0)
for Intel Gen8+ hardware (Broadwell and Skylake). Unigine Heaven works,
GPUTest/TessMark works, and almost all Piglit tests are passing.
Shadow of Mordor also works, with one extra patch to fix implicit int/uint
conve