Re: [Mesa-dev] [PATCH 00/26] i965: Tessellation shaders for Gen8+!

2015-12-09 Thread Kenneth Graunke
I'm working on rebasing these patches on Jason's NIR input/output intrinsic changes. Patches 17, 18, 19, 22, and 24 are probably not worth reviewing in their current form. 10, 12-16, and 23 still apply in their current form. --Ken signature.asc Description: This is a digitally signed message p

Re: [Mesa-dev] [PATCH 00/26] i965: Tessellation shaders for Gen8+!

2015-12-07 Thread Kenneth Graunke
On Thursday, December 03, 2015 12:03:42 PM Matt Turner wrote: > On Wed, Dec 2, 2015 at 4:15 PM, Kenneth Graunke wrote: > > Happy reviewing! > > Patches 3-8 are > > Reviewed-by: Matt Turner Thanks! I've pushed 3-8. > I sent a few small comments on 9. The only real question I have is > about t

Re: [Mesa-dev] [PATCH 00/26] i965: Tessellation shaders for Gen8+!

2015-12-03 Thread Matt Turner
On Wed, Dec 2, 2015 at 4:15 PM, Kenneth Graunke wrote: > Happy reviewing! Patches 3-8 are Reviewed-by: Matt Turner I sent a few small comments on 9. The only real question I have is about the minimum number of VS URB entries -- it seems to be BDW-only according to the docs. More to come.

[Mesa-dev] [PATCH 00/26] i965: Tessellation shaders for Gen8+!

2015-12-02 Thread Kenneth Graunke
Hello, Here's an implementation of GL_ARB_tessellation_shader (part of GL 4.0) for Intel Gen8+ hardware (Broadwell and Skylake). Unigine Heaven works, GPUTest/TessMark works, and almost all Piglit tests are passing. Shadow of Mordor also works, with one extra patch to fix implicit int/uint conve