Re: [Mesa-dev] [PATCH 01/11] mesa: Returns a GL_INVALID_VALUE error on several glGet* APIs when max length is negative

2015-01-20 Thread Erik Faye-Lund
On Tue, Jan 20, 2015 at 3:54 AM, Ian Romanick i...@freedesktop.org wrote: On 01/19/2015 04:35 AM, Erik Faye-Lund wrote: On Mon, Jan 19, 2015 at 1:31 PM, Erik Faye-Lund kusmab...@gmail.com wrote: On Mon, Jan 19, 2015 at 12:32 PM, Eduardo Lima Mitev el...@igalia.com wrote: The manual page for

Re: [Mesa-dev] [PATCH 01/11] mesa: Returns a GL_INVALID_VALUE error on several glGet* APIs when max length is negative

2015-01-20 Thread Eduardo Lima Mitev
Thank you Erik and Ian for taking a look to the patch. On 01/20/2015 03:52 AM, Ian Romanick wrote: On 01/19/2015 03:32 AM, Eduardo Lima Mitev wrote: The manual page for glGetAttachedShaders, glGetShaderSource, glGetActiveUniform and glGetActiveUniform state that a GL_INVALID_VALUE is

Re: [Mesa-dev] [PATCH 01/11] mesa: Returns a GL_INVALID_VALUE error on several glGet* APIs when max length is negative

2015-01-19 Thread Ian Romanick
On 01/19/2015 03:32 AM, Eduardo Lima Mitev wrote: The manual page for glGetAttachedShaders, glGetShaderSource, glGetActiveUniform and glGetActiveUniform state that a GL_INVALID_VALUE is returned if the maximum length argument is less than zero. For reference, see:

Re: [Mesa-dev] [PATCH 01/11] mesa: Returns a GL_INVALID_VALUE error on several glGet* APIs when max length is negative

2015-01-19 Thread Ian Romanick
On 01/19/2015 04:35 AM, Erik Faye-Lund wrote: On Mon, Jan 19, 2015 at 1:31 PM, Erik Faye-Lund kusmab...@gmail.com wrote: On Mon, Jan 19, 2015 at 12:32 PM, Eduardo Lima Mitev el...@igalia.com wrote: The manual page for glGetAttachedShaders, glGetShaderSource, glGetActiveUniform and

[Mesa-dev] [PATCH 01/11] mesa: Returns a GL_INVALID_VALUE error on several glGet* APIs when max length is negative

2015-01-19 Thread Eduardo Lima Mitev
The manual page for glGetAttachedShaders, glGetShaderSource, glGetActiveUniform and glGetActiveUniform state that a GL_INVALID_VALUE is returned if the maximum length argument is less than zero. For reference, see: https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml,

Re: [Mesa-dev] [PATCH 01/11] mesa: Returns a GL_INVALID_VALUE error on several glGet* APIs when max length is negative

2015-01-19 Thread Erik Faye-Lund
On Mon, Jan 19, 2015 at 1:31 PM, Erik Faye-Lund kusmab...@gmail.com wrote: On Mon, Jan 19, 2015 at 12:32 PM, Eduardo Lima Mitev el...@igalia.com wrote: The manual page for glGetAttachedShaders, glGetShaderSource, glGetActiveUniform and glGetActiveUniform state that a GL_INVALID_VALUE is

Re: [Mesa-dev] [PATCH 01/11] mesa: Returns a GL_INVALID_VALUE error on several glGet* APIs when max length is negative

2015-01-19 Thread Erik Faye-Lund
On Mon, Jan 19, 2015 at 12:32 PM, Eduardo Lima Mitev el...@igalia.com wrote: The manual page for glGetAttachedShaders, glGetShaderSource, glGetActiveUniform and glGetActiveUniform state that a GL_INVALID_VALUE is returned if the maximum length argument is less than zero. For reference, see: