Re: [Mesa-dev] [PATCH 01/18] glsl: Add parsing support for multi-stream output in geometry shaders.

2014-06-12 Thread Samuel Iglesias Gonsálvez
On Wed, 2014-06-11 at 15:29 -0700, Ian Romanick wrote: On 06/11/2014 12:49 AM, Iago Toral Quiroga wrote: From: Samuel Iglesias Gonsalvez sigles...@igalia.com This implements parsing requirements for multi-stream support in geometry shaders as defined in ARB_gpu_shader5.

Re: [Mesa-dev] [PATCH 01/18] glsl: Add parsing support for multi-stream output in geometry shaders.

2014-06-12 Thread Samuel Iglesias Gonsálvez
On Thu, 2014-06-12 at 08:32 +0200, Samuel Iglesias Gonsálvez wrote: On Wed, 2014-06-11 at 15:29 -0700, Ian Romanick wrote: On 06/11/2014 12:49 AM, Iago Toral Quiroga wrote: From: Samuel Iglesias Gonsalvez sigles...@igalia.com This implements parsing requirements for multi-stream

[Mesa-dev] [PATCH 01/18] glsl: Add parsing support for multi-stream output in geometry shaders.

2014-06-11 Thread Iago Toral Quiroga
From: Samuel Iglesias Gonsalvez sigles...@igalia.com This implements parsing requirements for multi-stream support in geometry shaders as defined in ARB_gpu_shader5. Signed-off-by: Samuel Iglesias Gonsalvez sigles...@igalia.com --- src/glsl/ast.h | 5 + src/glsl/ast_to_hir.cpp |

Re: [Mesa-dev] [PATCH 01/18] glsl: Add parsing support for multi-stream output in geometry shaders.

2014-06-11 Thread Chris Forbes
On Wed, Jun 11, 2014 at 7:49 PM, Iago Toral Quiroga ito...@igalia.com wrote: @@ -509,6 +509,8 @@ struct ast_type_qualifier { /** \name Layout qualifiers for GL_ARB_gpu_shader5 */ /** \{ */ unsigned invocations:1; + unsigned streamId:1; /* Has streamId

Re: [Mesa-dev] [PATCH 01/18] glsl: Add parsing support for multi-stream output in geometry shaders.

2014-06-11 Thread Ian Romanick
On 06/11/2014 01:40 AM, Chris Forbes wrote: On Wed, Jun 11, 2014 at 7:49 PM, Iago Toral Quiroga ito...@igalia.com wrote: @@ -509,6 +509,8 @@ struct ast_type_qualifier { /** \name Layout qualifiers for GL_ARB_gpu_shader5 */ /** \{ */ unsigned invocations:1; +

Re: [Mesa-dev] [PATCH 01/18] glsl: Add parsing support for multi-stream output in geometry shaders.

2014-06-11 Thread Ian Romanick
On 06/11/2014 12:49 AM, Iago Toral Quiroga wrote: From: Samuel Iglesias Gonsalvez sigles...@igalia.com This implements parsing requirements for multi-stream support in geometry shaders as defined in ARB_gpu_shader5. Signed-off-by: Samuel Iglesias Gonsalvez sigles...@igalia.com ---