[Mesa-dev] [PATCH 02/14] mesa/gallium: API settings / rasterization rules

2014-10-20 Thread David Heidelberger
From: Christoph Bumiller D3D9 has different system coordinate, add neccessary infrastructure for it. Signed-off-by: David Heidelberger --- src/gallium/auxiliary/util/u_dump_state.c | 2 ++ src/gallium/docs/source/context.rst | 8 +- src/gallium/docs/source/cso/rasterizer.rst |

Re: [Mesa-dev] [PATCH 02/14] mesa/gallium: API settings / rasterization rules

2014-10-20 Thread Brian Paul
I don't understand the need for lower_left_origin since D3D9 uses and upper-left window coordinate origin. Can you explain why this is needed? On 10/20/2014 06:37 AM, David Heidelberger wrote: From: Christoph Bumiller D3D9 has different system coordinate, add neccessary infrastructure for

Re: [Mesa-dev] [PATCH 02/14] mesa/gallium: API settings / rasterization rules

2014-10-20 Thread Axel Davy
In addition, it seems the support for PIPE_CAP_RASTERIZER_LOWER_LEFT_ORIGIN was only added to a few nouveau drivers. I checked if any change is introduces when unsupported, and If I'm correct, this patch introduces a change at the one before last change (in emit_wpos), adjY[1] would be set to