From: Christoph Bumiller
D3D9 has different system coordinate, add neccessary infrastructure for it.
Signed-off-by: David Heidelberger
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src/gallium/auxiliary/util/u_dump_state.c | 2 ++
src/gallium/docs/source/context.rst | 8 +-
src/gallium/docs/source/cso/rasterizer.rst |
I don't understand the need for lower_left_origin since D3D9 uses and
upper-left window coordinate origin. Can you explain why this is needed?
On 10/20/2014 06:37 AM, David Heidelberger wrote:
From: Christoph Bumiller
D3D9 has different system coordinate, add neccessary infrastructure for
In addition, it seems the support for
PIPE_CAP_RASTERIZER_LOWER_LEFT_ORIGIN was only added to a few nouveau
drivers.
I checked if any change is introduces when unsupported, and If I'm correct,
this patch introduces a change at the one before last change (in emit_wpos),
adjY[1] would be set to