On 05/07/2015 04:43 PM, Pohjolainen, Topi wrote:
> On Tue, Apr 28, 2015 at 11:08:00PM +0300, Abdiel Janulgue wrote:
>> This patch implements the binding table enable command which is also
>> used to allocate a binding table pool where hardware-generated
>> binding table entries are flushed into.
On 05/07/2015 05:46 PM, Pohjolainen, Topi wrote:
> On Thu, May 07, 2015 at 04:43:21PM +0300, Pohjolainen, Topi wrote:
>> On Tue, Apr 28, 2015 at 11:08:00PM +0300, Abdiel Janulgue wrote:
>>> This patch implements the binding table enable command which is also
>>> used to allocate a binding table p
On Thu, May 07, 2015 at 04:43:21PM +0300, Pohjolainen, Topi wrote:
> On Tue, Apr 28, 2015 at 11:08:00PM +0300, Abdiel Janulgue wrote:
> > This patch implements the binding table enable command which is also
> > used to allocate a binding table pool where hardware-generated
> > binding table entries
On Thu, May 07, 2015 at 04:43:21PM +0300, Pohjolainen, Topi wrote:
> On Tue, Apr 28, 2015 at 11:08:00PM +0300, Abdiel Janulgue wrote:
> > This patch implements the binding table enable command which is also
> > used to allocate a binding table pool where hardware-generated
> > binding table entries
On Tue, Apr 28, 2015 at 11:08:00PM +0300, Abdiel Janulgue wrote:
> This patch implements the binding table enable command which is also
> used to allocate a binding table pool where hardware-generated
> binding table entries are flushed into. Each binding table offset in
> the binding table pool is
This patch implements the binding table enable command which is also
used to allocate a binding table pool where hardware-generated
binding table entries are flushed into. Each binding table offset in
the binding table pool is unique per each shader stage that are
enabled within a batch.
Also inse