Jason Ekstrand writes:
> Sorry, said that just a little early. Do we really want 4 bits for a
> floating-point format? How many bits does nvidia report?
NVidia reports the RGB components as 8/8/8 for the two normalized
formats and 32/32/32 for the two half-float formats. I think the 8 makes
so
Sorry, said that just a little early. Do we really want 4 bits for a
floating-point format? How many bits does nvidia report?
--Jason
On Wed, Aug 6, 2014 at 9:55 AM, Jason Ekstrand wrote:
> This looks fine to me.
> Reviewed-by: Jason Ekstrand
>
>
> On Wed, Aug 6, 2014 at 9:27 AM, Neil Robert
This looks fine to me.
Reviewed-by: Jason Ekstrand
On Wed, Aug 6, 2014 at 9:27 AM, Neil Roberts wrote:
> Adds the ‘bptc’ layout to get_channel_bits. The channel bits for BPTC
> depend
> on the mode but as it only has to be an approximation we can set it to 4
> like
> for S3TC.
> ---
> src/mes
Adds the ‘bptc’ layout to get_channel_bits. The channel bits for BPTC depend
on the mode but as it only has to be an approximation we can set it to 4 like
for S3TC.
---
src/mesa/main/format_info.py | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/format_info.py b/s