Reviewed-by: Timothy Arceri
On 08/03/18 19:19, Alejandro Piñeiro wrote:
From: Nicolai Hähnle
v2: * Use gl_spirv_validation instead of spirv_to_nir.
This method just validates the shader. The conversion to NIR will
happen later, during linking. (Alejandro Piñeiro)
* Use gl_shade
From: Nicolai Hähnle
v2: * Use gl_spirv_validation instead of spirv_to_nir.
This method just validates the shader. The conversion to NIR will
happen later, during linking. (Alejandro Piñeiro)
* Use gl_shader_spirv_data struct to store the SPIR-V data.
(Eduardo Lima)
* Use the '