On 11/15/2017 05:22 AM, Eduardo Lima Mitev wrote:
> This is a per-shader structure holding the SPIR-V data associated with the
> shader (binary module, specialization constants and entry-point).
>
> This is needed because both gl_shader and gl_linked_shader need to share this
> data. Instead of co
This is a per-shader structure holding the SPIR-V data associated with the
shader (binary module, specialization constants and entry-point).
This is needed because both gl_shader and gl_linked_shader need to share this
data. Instead of copying the data, we pass a reference to it upon program
linki