On Thu, 2014-11-20 at 08:42 +0100, Iago Toral wrote:
On Wed, 2014-11-19 at 11:43 -0800, Jason Ekstrand wrote:
A couple of specific comments are below. More generally, why are you
only considering the base format on two cases? Do we never use it for
anything else?
I thought about that
On Wed, Nov 19, 2014 at 11:42 PM, Iago Toral ito...@igalia.com wrote:
On Wed, 2014-11-19 at 11:43 -0800, Jason Ekstrand wrote:
A couple of specific comments are below. More generally, why are you
only considering the base format on two cases? Do we never use it for
anything else?
I
A couple of specific comments are below. More generally, why are you only
considering the base format on two cases? Do we never use it for anything
else?
On Tue, Nov 18, 2014 at 1:23 AM, Iago Toral Quiroga ito...@igalia.com
wrote:
Add a dst_internal_format parameter to _mesa_format_convert,
On Wed, 2014-11-19 at 11:43 -0800, Jason Ekstrand wrote:
A couple of specific comments are below. More generally, why are you
only considering the base format on two cases? Do we never use it for
anything else?
I thought about that too but when I looked at the original code it
seemed that it
Add a dst_internal_format parameter to _mesa_format_convert, that represents
the base internal format for texture/pixel uploads, so we can do the right
thing when the driver has selected a different internal format for the target
dst format.
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src/mesa/main/format_utils.c | 65