Re: [Mesa-dev] [PATCH 05/36] i965: old VS: use the VUE map to compute the URB entry size.

2011-09-03 Thread Kenneth Graunke
On 09/02/2011 09:06 AM, Paul Berry wrote: Previously, the old VS backend computed the URB entry size by adding the number of vertex shader outputs to the size of the URB header. This often produced a larger result than necessary, because some vertex shader outputs are stored in the header, so

Re: [Mesa-dev] [PATCH 05/36] i965: old VS: use the VUE map to compute the URB entry size.

2011-09-03 Thread Paul Berry
On 3 September 2011 11:38, Kenneth Graunke kenn...@whitecape.org wrote: On 09/02/2011 09:06 AM, Paul Berry wrote: Previously, the old VS backend computed the URB entry size by adding the number of vertex shader outputs to the size of the URB header. This often produced a larger result than

[Mesa-dev] [PATCH 05/36] i965: old VS: use the VUE map to compute the URB entry size.

2011-09-02 Thread Paul Berry
Previously, the old VS backend computed the URB entry size by adding the number of vertex shader outputs to the size of the URB header. This often produced a larger result than necessary, because some vertex shader outputs are stored in the header, so they were being double counted. This patch

Re: [Mesa-dev] [PATCH 05/36] i965: old VS: use the VUE map to compute the URB entry size.

2011-09-02 Thread Eric Anholt
On Fri, 2 Sep 2011 09:06:44 -0700, Paul Berry stereotype...@gmail.com wrote: Previously, the old VS backend computed the URB entry size by adding the number of vertex shader outputs to the size of the URB header. This often produced a larger result than necessary, because some vertex shader

Re: [Mesa-dev] [PATCH 05/36] i965: old VS: use the VUE map to compute the URB entry size.

2011-09-02 Thread Paul Berry
On 2 September 2011 12:59, Eric Anholt e...@anholt.net wrote: On Fri, 2 Sep 2011 09:06:44 -0700, Paul Berry stereotype...@gmail.com wrote: Previously, the old VS backend computed the URB entry size by adding the number of vertex shader outputs to the size of the URB header. This often