For dvec3 and dvec4 types, a single GRF do not have enough space to
allocate two inputs from two different vertices (SIMD4x2).

So the GRF only contains first two components for the two vertices, and
the next GRF has the remaining components.

We want to put all the components for the same vertex in the same
register. Thus, we do a shuffle to reorder the data.
---
 src/mesa/drivers/dri/i965/brw_vec4_nir.cpp | 21 +++++++++++++++------
 1 file changed, 15 insertions(+), 6 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp 
b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
index 98e023a..71156ec 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
@@ -417,15 +417,24 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr 
*instr)
       /* We set EmitNoIndirectInput for VS */
       assert(const_offset);
 
+      dest = get_nir_dest(instr->dest);
+      dest.writemask = brw_writemask_for_size(instr->num_components);
+
       src = src_reg(ATTR, instr->const_index[0] + const_offset->u32[0],
                     glsl_type::uvec4_type);
-      /* Swizzle source based on component layout qualifier */
-      src.swizzle = BRW_SWZ_COMP_INPUT(nir_intrinsic_component(instr));
-
-      dest = get_nir_dest(instr->dest, src.type);
-      dest.writemask = brw_writemask_for_size(instr->num_components);
+      src = retype(src, dest.type);
 
-      emit(MOV(dest, src));
+      bool is_64bit = nir_dest_bit_size(instr->dest) == 64;
+      if (is_64bit) {
+         dst_reg tmp = dst_reg(this, glsl_type::dvec4_type);
+         src.swizzle = BRW_SWIZZLE_XYZW;
+         shuffle_64bit_data(tmp, src, false);
+         emit(MOV(dest, src_reg(tmp)));
+      } else {
+         /* Swizzle source based on component layout qualifier */
+         src.swizzle = BRW_SWZ_COMP_INPUT(nir_intrinsic_component(instr));
+         emit(MOV(dest, src));
+      }
       break;
    }
 
-- 
2.9.3

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