On 01/06/2012 04:49 PM, Ian Romanick wrote:
From: Ian Romanickian.d.roman...@intel.com
Track the calculated data in gl_shader_program instead of the
individual assembly shaders.
Signed-off-by: Ian Romanickian.d.roman...@intel.com
---
src/glsl/link_uniforms.cpp | 15
From: Ian Romanick ian.d.roman...@intel.com
Track the calculated data in gl_shader_program instead of the
individual assembly shaders.
Signed-off-by: Ian Romanick ian.d.roman...@intel.com
---
src/glsl/link_uniforms.cpp | 15 ++-
src/mesa/main/ff_fragment_shader.cpp