On Tue, Oct 28, 2014 at 4:36 PM, Matt Turner wrote:
> On Tue, Oct 28, 2014 at 3:17 PM, Kristian Høgsberg wrote:
>> These last few operations all only apply when we've actually generated code,
>> optimized and allocated registers. The dummy and the repclear shaders don't
>> touch uncompressed_sta
On Tue, Oct 28, 2014 at 3:17 PM, Kristian Høgsberg wrote:
> These last few operations all only apply when we've actually generated code,
> optimized and allocated registers. The dummy and the repclear shaders don't
> touch uncompressed_stack, don't need the gen4 send workaround, and don't
> spill
These last few operations all only apply when we've actually generated code,
optimized and allocated registers. The dummy and the repclear shaders don't
touch uncompressed_stack, don't need the gen4 send workaround, and don't
spill. This means we can move these lines into the else-branch, which w