Re: [Mesa-dev] [PATCH 09/17] mesa: Validate target before resolving tex obj in glTex(ture)SubImageXD

2015-07-29 Thread Ian Romanick
This patch is Reviewed-by: Ian Romanick This patch should definitely be tagged for the 10.6.x series. I suspect this problem was introduced when the DSA work landed. On 07/29/2015 07:01 AM, Samuel Iglesias Gonsalvez wrote: > From: Eduardo Lima Mitev > > Currently, glTexSubImageXD attempt to

[Mesa-dev] [PATCH 09/17] mesa: Validate target before resolving tex obj in glTex(ture)SubImageXD

2015-07-29 Thread Samuel Iglesias Gonsalvez
From: Eduardo Lima Mitev Currently, glTexSubImageXD attempt to resolve the texture object (by calling _mesa_get_current_tex_object()) before validating the given target. However, that method explicitly states that target must have been validated before calling it, so it never returns a user error