This patch is
Reviewed-by: Ian Romanick
This patch should definitely be tagged for the 10.6.x series. I suspect
this problem was introduced when the DSA work landed.
On 07/29/2015 07:01 AM, Samuel Iglesias Gonsalvez wrote:
> From: Eduardo Lima Mitev
>
> Currently, glTexSubImageXD attempt to
From: Eduardo Lima Mitev
Currently, glTexSubImageXD attempt to resolve the texture object
(by calling _mesa_get_current_tex_object()) before validating the given
target. However, that method explicitly states that target must have been
validated before calling it, so it never returns a user error