Re: [Mesa-dev] [PATCH 09/22] i965/gs: Allocate push constant space for use by GS.

2013-08-29 Thread Paul Berry
On 28 August 2013 17:58, Kenneth Graunke kenn...@whitecape.org wrote: On 08/26/2013 03:12 PM, Paul Berry wrote: Previously, we would always use the same push constant allocation regardless of what shader programs were being run: the available push constant space was split into 2 equal size

Re: [Mesa-dev] [PATCH 09/22] i965/gs: Allocate push constant space for use by GS.

2013-08-28 Thread Kenneth Graunke
On 08/26/2013 03:12 PM, Paul Berry wrote: Previously, we would always use the same push constant allocation regardless of what shader programs were being run: the available push constant space was split into 2 equal size partitions, one for the vertex shader, and one for the fragment shader.

[Mesa-dev] [PATCH 09/22] i965/gs: Allocate push constant space for use by GS.

2013-08-26 Thread Paul Berry
Previously, we would always use the same push constant allocation regardless of what shader programs were being run: the available push constant space was split into 2 equal size partitions, one for the vertex shader, and one for the fragment shader. Now that we are adding geometry shader