On Jul 28, 2016 2:11 PM, "Anuj Phogat" wrote:
>
>
>
> On Thu, Jul 28, 2016 at 11:58 AM, Jason Ekstrand
wrote:
>>
>> Please fix gen7 while you're at it. It probably needs the exact same
change. With that,
>
> gen7 needs multisample support before we can test sample shading. I
> talked to Nanley
On Thu, Jul 28, 2016 at 11:58 AM, Jason Ekstrand
wrote:
> Please fix gen7 while you're at it. It probably needs the exact same
> change. With that,
>
gen7 needs multisample support before we can test sample shading. I
talked to Nanley about it and now working on fixing gen7 multisampling.
I'll
Please fix gen7 while you're at it. It probably needs the exact same
change. With that,
Reviewed-by: Jason Ekstrand
On Jul 28, 2016 1:31 PM, "Anuj Phogat" wrote:
> We should use the persample_dispatch variable in prog_data.
>
> Fixes all (~60) the DEQP sample shading tests. Many tests exited
We should use the persample_dispatch variable in prog_data.
Fixes all (~60) the DEQP sample shading tests. Many tests exited with
VK_ERROR_OUT_OF_DEVICE_MEMORY without this patch.
V2: Use the shader key bits set in brw_compile_fs (Jason)
Cc: Jason Ekstrand
Signed-off-by: Anuj Phogat
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src/i