This is similar to Gallium's existing glsl_to_tgsi::remove_output_read
lowering pass, but done entirely inside the GLSL compiler.
Signed-off-by: Vincent Lejeune v...@ovi.com
Signed-off-by: Kenneth Graunke kenn...@whitecape.org
v2 [Kayden]:
- Don't reallocate the array for every shader output.
On 01/02/2012 11:17 AM, Vincent Lejeune wrote:
This is similar to Gallium's existing glsl_to_tgsi::remove_output_read
lowering pass, but done entirely inside the GLSL compiler.
Signed-off-by: Vincent Lejeunev...@ovi.com
Signed-off-by: Kenneth Graunkekenn...@whitecape.org
v2 [Kayden]:
- Don't