Re: [Mesa-dev] [PATCH 1/2] glsl: Optimize (not A) or (not B) into not (A and B).

2013-10-24 Thread Erik Faye-Lund
On Thu, Oct 24, 2013 at 2:19 AM, Matt Turner matts...@gmail.com wrote: A few Serious Sam 3 shaders affected: instructions in affected programs: 4384 - 4344 (-0.91%) --- src/glsl/opt_algebraic.cpp | 12 1 file changed, 12 insertions(+) diff --git

Re: [Mesa-dev] [PATCH 1/2] glsl: Optimize (not A) or (not B) into not (A and B).

2013-10-24 Thread Matt Turner
On Thu, Oct 24, 2013 at 1:46 AM, Erik Faye-Lund kusmab...@gmail.com wrote: On Thu, Oct 24, 2013 at 2:19 AM, Matt Turner matts...@gmail.com wrote: A few Serious Sam 3 shaders affected: instructions in affected programs: 4384 - 4344 (-0.91%) --- src/glsl/opt_algebraic.cpp | 12

[Mesa-dev] [PATCH 1/2] glsl: Optimize (not A) or (not B) into not (A and B).

2013-10-23 Thread Matt Turner
A few Serious Sam 3 shaders affected: instructions in affected programs: 4384 - 4344 (-0.91%) --- src/glsl/opt_algebraic.cpp | 12 1 file changed, 12 insertions(+) diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp index 37b2f02..3bf0689 100644 ---

Re: [Mesa-dev] [PATCH 1/2] glsl: Optimize (not A) or (not B) into not (A and B).

2013-10-23 Thread Eric Anholt
Matt Turner matts...@gmail.com writes: A few Serious Sam 3 shaders affected: These two are: Reviewed-by: Eric Anholt e...@anholt.net pgpSJbcZJCrms.pgp Description: PGP signature ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org