Both of these are also
Reviewed-by: Chris Forbes
On Jan 1, 2015 7:48 PM, "Kenneth Graunke" wrote:
> The logic in brw_blorp_surface_info::set uses brw_format_for_mesa_format
> for source surfaces, and brw->render_target_format[] for destination
> surfaces. We should do the same in the sRGB MSAA
The logic in brw_blorp_surface_info::set uses brw_format_for_mesa_format
for source surfaces, and brw->render_target_format[] for destination
surfaces. We should do the same in the sRGB MSAA overrides.
Currently, this isn't a problem, since SRGB MSAA buffers are all RGBA.
The next commit will int