The GL 4.5 spec says its an GL_INVALID_VALUE error if samples equals 0 for
glTexImage*Multisample and an GL_INVALID_VALUE error if samples < 1 for
glTexStorage*Multisample.
The spec says its undefined what happens if glTexImage*Multisample is passed
a samples value < 0 but we currently already pro
On Mon, Aug 17, 2015 at 4:53 AM, Timothy Arceri wrote:
> The GL 4.5 spec says its an GL_INVALID_VALUE error if samples equals 0 for
> glTexImage*Multisample and an GL_INVALID_VALUE error if samples < 1 for
> glTexStorage*Multisample.
>
> The spec says its undefined what happens if glTexImage*Multi