Re: [Mesa-dev] [PATCH 1/2] mesa: implement a display list / glBitmap texture atlas

2016-02-15 Thread Nicolai Hähnle
On 15.02.2016 11:31, Brian Paul wrote: On 02/15/2016 08:45 AM, Nicolai Hähnle wrote: On 12.02.2016 20:07, Brian Paul wrote: This improves the performance of applications which use glXUseXFont() or wglUseFontBitmaps() and glCallLists() to draw bitmap text. Basically, we collect all the glBitm

Re: [Mesa-dev] [PATCH 1/2] mesa: implement a display list / glBitmap texture atlas

2016-02-15 Thread Brian Paul
On 02/15/2016 08:45 AM, Nicolai Hähnle wrote: On 12.02.2016 20:07, Brian Paul wrote: This improves the performance of applications which use glXUseXFont() or wglUseFontBitmaps() and glCallLists() to draw bitmap text. Basically, we collect all the glBitmap images from the display lists and put

Re: [Mesa-dev] [PATCH 1/2] mesa: implement a display list / glBitmap texture atlas

2016-02-15 Thread Nicolai Hähnle
On 12.02.2016 20:07, Brian Paul wrote: This improves the performance of applications which use glXUseXFont() or wglUseFontBitmaps() and glCallLists() to draw bitmap text. Basically, we collect all the glBitmap images from the display lists and put them into a texture atlas. To render the bitm

[Mesa-dev] [PATCH 1/2] mesa: implement a display list / glBitmap texture atlas

2016-02-12 Thread Brian Paul
This improves the performance of applications which use glXUseXFont() or wglUseFontBitmaps() and glCallLists() to draw bitmap text. Basically, we collect all the glBitmap images from the display lists and put them into a texture atlas. To render the bitmaps for a glCallLists() command, we render