On 15.02.2016 11:31, Brian Paul wrote:
On 02/15/2016 08:45 AM, Nicolai Hähnle wrote:
On 12.02.2016 20:07, Brian Paul wrote:
This improves the performance of applications which use glXUseXFont()
or wglUseFontBitmaps() and glCallLists() to draw bitmap text.
Basically, we collect all the glBitm
On 02/15/2016 08:45 AM, Nicolai Hähnle wrote:
On 12.02.2016 20:07, Brian Paul wrote:
This improves the performance of applications which use glXUseXFont()
or wglUseFontBitmaps() and glCallLists() to draw bitmap text.
Basically, we collect all the glBitmap images from the display lists
and put
On 12.02.2016 20:07, Brian Paul wrote:
This improves the performance of applications which use glXUseXFont()
or wglUseFontBitmaps() and glCallLists() to draw bitmap text.
Basically, we collect all the glBitmap images from the display lists
and put them into a texture atlas. To render the bitm
This improves the performance of applications which use glXUseXFont()
or wglUseFontBitmaps() and glCallLists() to draw bitmap text.
Basically, we collect all the glBitmap images from the display lists
and put them into a texture atlas. To render the bitmaps for a
glCallLists() command, we render