On Tue, Jul 22, 2014 at 12:36:33AM +0200, Grigori Goronzy wrote:
On 17.07.2014 21:24, Tom Stellard wrote:
On Thu, Jul 17, 2014 at 06:44:25PM +0200, Grigori Goronzy wrote:
Accuracy of some operations was recently improved in the R600 backend,
at the cost of slower code. This is required for
On 17.07.2014 21:24, Tom Stellard wrote:
On Thu, Jul 17, 2014 at 06:44:25PM +0200, Grigori Goronzy wrote:
Accuracy of some operations was recently improved in the R600 backend,
at the cost of slower code. This is required for compute shaders,
but not for graphics shaders. Add unsafe-fp-math
Accuracy of some operations was recently improved in the R600 backend,
at the cost of slower code. This is required for compute shaders,
but not for graphics shaders. Add unsafe-fp-math hint to make LLVM
generate faster but possibly less accurate code.
Piglit didn't indicate any regressions.
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On Thu, Jul 17, 2014 at 06:44:25PM +0200, Grigori Goronzy wrote:
Accuracy of some operations was recently improved in the R600 backend,
at the cost of slower code. This is required for compute shaders,
but not for graphics shaders. Add unsafe-fp-math hint to make LLVM
generate faster but