Re: [Mesa-dev] [PATCH 1/2] softpipe: try and use back color for a slot if color fails.

2011-12-19 Thread Dave Airlie
On Mon, Dec 19, 2011 at 5:49 PM, Dave Airlie wrote: > On Mon, Dec 19, 2011 at 5:39 PM, Brian Paul wrote: >> On 12/19/2011 09:29 AM, Dave Airlie wrote: >>> >>> From: Dave Airlie >>> >>> In the case where a front and back output are specified, the draw code >>> will >>> copy the back output into th

Re: [Mesa-dev] [PATCH 1/2] softpipe: try and use back color for a slot if color fails.

2011-12-19 Thread Dave Airlie
On Mon, Dec 19, 2011 at 5:39 PM, Brian Paul wrote: > On 12/19/2011 09:29 AM, Dave Airlie wrote: >> >> From: Dave Airlie >> >> In the case where a front and back output are specified, the draw code >> will >> copy the back output into the front color slot and everything is happy. >> >> However if n

Re: [Mesa-dev] [PATCH 1/2] softpipe: try and use back color for a slot if color fails.

2011-12-19 Thread Brian Paul
On 12/19/2011 09:29 AM, Dave Airlie wrote: From: Dave Airlie In the case where a front and back output are specified, the draw code will copy the back output into the front color slot and everything is happy. However if no front is specified then the draw code will do a bad copy (separate patc

[Mesa-dev] [PATCH 1/2] softpipe: try and use back color for a slot if color fails.

2011-12-19 Thread Dave Airlie
From: Dave Airlie In the case where a front and back output are specified, the draw code will copy the back output into the front color slot and everything is happy. However if no front is specified then the draw code will do a bad copy (separate patch), but also the frag shader won't pick up t