Am 29.03.2016 um 22:39 schrieb Jose Fonseca:
> On 29/03/16 21:22, Roland Scheidegger wrote:
>> I actually think "is_tex" is a bit confusing (because there's lots of
>> other parts in the code where we don't really distinguish between
>> "texture" and "sample" class of instructions and refer to
On 03/29/2016 02:39 PM, Jose Fonseca wrote:
On 29/03/16 21:22, Roland Scheidegger wrote:
I actually think "is_tex" is a bit confusing (because there's lots of
other parts in the code where we don't really distinguish between
"texture" and "sample" class of instructions and refer to them by the
On 29/03/16 21:22, Roland Scheidegger wrote:
I actually think "is_tex" is a bit confusing (because there's lots of
other parts in the code where we don't really distinguish between
"texture" and "sample" class of instructions and refer to them by the
same name), but it certainly should work here
I actually think "is_tex" is a bit confusing (because there's lots of
other parts in the code where we don't really distinguish between
"texture" and "sample" class of instructions and refer to them by the
same name), but it certainly should work here (I think originally it
actually meant there'd
Texture sample instructions specify a sampler unit and texture target
such as "1D", "2D", "CUBE", etc. Sampler view declarations also specify
the sampler unit and texture target.
This patch checks that the texture instructions agree with the declarations
and collects the texture target type for