On Wed, Sep 4, 2013 at 2:33 PM, Stéphane Marchesin <
stephane.marche...@gmail.com> wrote:
>
>
>
> On Wed, Sep 4, 2013 at 12:46 PM, Zack Rusin wrote:
>
>> Hi, Stéphane.
>>
>> No we should not revert to the old behavior. The old behavior was
>> incorrect. Consider this:
>>
>> -- setup state that dr
On Wed, Sep 4, 2013 at 12:46 PM, Zack Rusin wrote:
> Hi, Stéphane.
>
> No we should not revert to the old behavior. The old behavior was
> incorrect. Consider this:
>
> -- setup state that draws a wireframe -> draw should inject frontface
> -- the driver needs to be able to find the injected wire
Hi, Stéphane.
No we should not revert to the old behavior. The old behavior was incorrect.
Consider this:
-- setup state that draws a wireframe -> draw should inject frontface
-- the driver needs to be able to find the injected wireframe output
-- draw
-- setup state the draws solid fill wi
On Tue, Sep 3, 2013 at 9:38 PM, Matt Turner wrote:
> On Tue, Sep 3, 2013 at 8:20 PM, Stéphane Marchesin
> wrote:
> > Hi Zack,
> >
> > This change regresses a bunch of point sprite piglit tests on i915g.
> Should
> > we revert back to the old behaviour? As far as I can see, it was correct
> (it
>
On Tue, Sep 3, 2013 at 8:20 PM, Stéphane Marchesin
wrote:
> Hi Zack,
>
> This change regresses a bunch of point sprite piglit tests on i915g. Should
> we revert back to the old behaviour? As far as I can see, it was correct (it
> was keeping the attributes in case another stage is using them).
>
>
Hi Zack,
This change regresses a bunch of point sprite piglit tests on i915g. Should
we revert back to the old behaviour? As far as I can see, it was correct
(it was keeping the attributes in case another stage is using them).
Stéphane
On Thu, Aug 8, 2013 at 12:46 PM, Zack Rusin wrote:
> Bef
Before inserting new front face and prim id outputs cleanup
the old extra outputs, otherwise our cache will use previous
output slots which will break as soon as outputs of the current
shader don't match the last.
Signed-off-by: Zack Rusin
---
src/gallium/auxiliary/draw/draw_context.c |1 +