Good idea. Series is
Reviewed-by: Nicolai Hähnle
On 10.03.2016 12:36, Marek Olšák wrote:
From: Marek Olšák
Radeonsi needs to know which shader stage will execute after a shader
in order to make the best decision about which shader variant to compile
first.
This is only set for VS and TES, b
From: Marek Olšák
Radeonsi needs to know which shader stage will execute after a shader
in order to make the best decision about which shader variant to compile
first.
This is only set for VS and TES, because we don't need it elsewhere.
VS has 3 variants:
- next shader is FS
- next shader is GS