On 28/08/14 17:25, Roland Scheidegger wrote:
Am 28.08.2014 18:19, schrieb Jose Fonseca:
On 28/08/14 04:15, srol...@vmware.com wrote:
From: Roland Scheidegger srol...@vmware.com
Pretty easy, just make sure that all paths testing for PIPE_TEXTURE_CUBE
also recognize PIPE_TEXTURE_CUBE_ARRAY, and
On 28/08/14 04:15, srol...@vmware.com wrote:
From: Roland Scheidegger srol...@vmware.com
Pretty easy, just make sure that all paths testing for PIPE_TEXTURE_CUBE
also recognize PIPE_TEXTURE_CUBE_ARRAY, and add the layer * 6 calculation
to the calculated face.
Also handle it for texture size
Am 28.08.2014 18:19, schrieb Jose Fonseca:
On 28/08/14 04:15, srol...@vmware.com wrote:
From: Roland Scheidegger srol...@vmware.com
Pretty easy, just make sure that all paths testing for PIPE_TEXTURE_CUBE
also recognize PIPE_TEXTURE_CUBE_ARRAY, and add the layer * 6 calculation
to the
From: Roland Scheidegger srol...@vmware.com
Pretty easy, just make sure that all paths testing for PIPE_TEXTURE_CUBE
also recognize PIPE_TEXTURE_CUBE_ARRAY, and add the layer * 6 calculation
to the calculated face.
Also handle it for texture size query, looks like OpenGL wants the number
of