In case you feel like handling it... there is one other GLSL 4.60
feature that is not covered by any extension. It was previously illegal
to have an extra ; at global scope, but this is now allowed. So things
like,
uniform int i
are valid, but they previously should have generated an er
On 08/01/2017 04:47 PM, Ilia Mirkin wrote:
Can be done in another patch, but you should go through all the relevant
extension checks and update the with something that also considers the
features enabled for 460. Should be fairly mechanical.
Yeah, will do in a separate patch.
On Aug 1, 20
Can be done in another patch, but you should go through all the relevant
extension checks and update the with something that also considers the
features enabled for 460. Should be fairly mechanical.
On Aug 1, 2017 5:26 AM, "Samuel Pitoiset" wrote:
> Signed-off-by: Samuel Pitoiset
> ---
> src/c
Signed-off-by: Samuel Pitoiset
---
src/compiler/glsl/glsl_parser_extras.cpp | 4 ++--
src/compiler/glsl/glsl_parser_extras.h | 2 +-
src/compiler/glsl/standalone.cpp | 2 ++
3 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp
b/src/co