On Tuesday, January 16, 2018 3:15:40 PM PST Jason Ekstrand wrote:
> This makes sure we flush things out of other caches prior to using a
> surface through the render cache. Currently, this is a no-op because GL
> won't let you bind anything other than a color surface as color so it
> should never
This makes sure we flush things out of other caches prior to using a
surface through the render cache. Currently, this is a no-op because GL
won't let you bind anything other than a color surface as color so it
should never end up in the depth cache. However, this does complete the
flush/add_bo p
This makes sure we flush things out such as depth writes prior to using
a surface through the render cache. Besides the overhead of a hash
table look-up, this function is harmless to call repeatedly with the
same arguments.
Cc: "17.3"
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src/mesa/drivers/dri/i965/brw_draw.c | 2 ++
1 file chan